package com.yanqu.road.entity.kuang.config.entity;

/**
 * 矿场争夺战时间
 */
public class KuangTimeConfig {

    /**
     * 展示期开始时间/开启自动报名时间
     */
    private long beginShowTime;

    /**
     * 首日活动打造装备准备期开始时间
     */
    private long day1BeginTime;

    /**
     * 首日开战前准备期时间
     */
    private long day1BattlePrepareTime;

    /**
     * 首日活动战斗开始时间
     */
    private long day1BattleStartTime;

    /**
     * 首日活动战斗结束时间
     */
    private long day1BattleEndTime;


    /**
     * 次日活动打造装备准备期开始时间
     */
    private long day2BeginTime;

    /**
     * 次日开战前准备期时间
     */
    private long day2BattlePrepareTime;

    /**
     * 次日活动战斗开始时间
     */
    private long day2BattleStartTime;

    /**
     * 次日活动战斗结束时间/领奖期开始
     */
    private long day2BattleEndTime;

    /**
     * 领奖期结束时间
     */
    private long rewardEndTime;

    public long getBeginShowTime() {
        return beginShowTime;
    }

    public void setBeginShowTime(long beginShowTime) {
        this.beginShowTime = beginShowTime;
    }

    public long getDay1BeginTime() {
        return day1BeginTime;
    }

    public void setDay1BeginTime(long day1BeginTime) {
        this.day1BeginTime = day1BeginTime;
    }

    public long getDay1BattlePrepareTime() {
        return day1BattlePrepareTime;
    }

    public void setDay1BattlePrepareTime(long day1BattlePrepareTime) {
        this.day1BattlePrepareTime = day1BattlePrepareTime;
    }

    public long getDay1BattleStartTime() {
        return day1BattleStartTime;
    }

    public void setDay1BattleStartTime(long day1BattleStartTime) {
        this.day1BattleStartTime = day1BattleStartTime;
    }

    public long getDay1BattleEndTime() {
        return day1BattleEndTime;
    }

    public void setDay1BattleEndTime(long day1BattleEndTime) {
        this.day1BattleEndTime = day1BattleEndTime;
    }

    public long getDay2BeginTime() {
        return day2BeginTime;
    }

    public void setDay2BeginTime(long day2BeginTime) {
        this.day2BeginTime = day2BeginTime;
    }

    public long getDay2BattlePrepareTime() {
        return day2BattlePrepareTime;
    }

    public void setDay2BattlePrepareTime(long day2BattlePrepareTime) {
        this.day2BattlePrepareTime = day2BattlePrepareTime;
    }

    public long getDay2BattleStartTime() {
        return day2BattleStartTime;
    }

    public void setDay2BattleStartTime(long day2BattleStartTime) {
        this.day2BattleStartTime = day2BattleStartTime;
    }

    public long getDay2BattleEndTime() {
        return day2BattleEndTime;
    }

    public void setDay2BattleEndTime(long day2BattleEndTime) {
        this.day2BattleEndTime = day2BattleEndTime;
    }

    public long getRewardEndTime() {
        return rewardEndTime;
    }

    public void setRewardEndTime(long rewardEndTime) {
        this.rewardEndTime = rewardEndTime;
    }
}
